Commander
3.2±0.7
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(185 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp7
Other acceleration4
Low Land Count (17/27)+-25ⓘ
Tutors2
Draw engines3
Cantrips & burst draw10
Recursion2
Value engines11
Counterspells2
Spot removal11
Graveyard hate2
Board wipes3
Stax & hate2
Protection2
Mana Acceleration (19 sources)+9ⓘ
Low Land Count (17/27)+-25ⓘ
Fetchlands2
+8
+8
Premium utility lands2
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Synergy pieces10
+2
Win conditions1
Combat threats4
Sacrifice outlets1
Reanimation1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Speed80Interaction74Threats50
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Tap / Untap6 cards
6 tap/untap synergies. Generate extra value from activated abilities.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.