Zombie Scum

6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Deterministic combo linesMikaeus, the Unhallowed,Ashnod's Altar
High confidence(445 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15
Commander Synergy (1 groups)+8
Recursion1
Two-Color Mana Base (no fixing needed)+20
Premium utility lands2
Basic lands2
5 Combo(s) Detected (Consistency: 75%)+39
Combat Damage Synergy: token package, 4 tribal lords, 1 evasion enabler, aristocrats engine+25
Commander Synergy (1 groups)+3
Sacrifice outlets1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Threats97Mana base75Consistency69

0.3 above Bracket 3 ceiling (6.5)

1.7 below Bracket 5 threshold (8.5)

2-card combo are present, but your power level already places this deck in Bracket 4.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes10 total

Zombie Tribal21 cards

21 zombie creatures detected. Tribal synergies can create powerful board states.

Aristocrats19 cards

19 sacrifice/death synergies. Drains opponents while generating value from deaths.

Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos5 total