Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence185 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp2
Other acceleration3
Treasure generators4
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines7
Cantrips & burst draw3
Recursion3
Value engines7
Counterspells2
Spot removal6
Board wipes1
Stax & hate3
Edict effects1
Protection3
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
Taplands3
+2
+2
Basic lands3
+9
+9
+9
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces6
Combat threats7
Drain effects4
Token generators3
Reanimation5
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats83Speed64Consistency58
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Party23 cards
23 party synergies. Assemble Clerics, Rogues, Warriors, and Wizards.
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Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.