5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence354 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Mana rocks6
Land ramp3
Other acceleration2
Minor treasure1
Draw engines7
Cantrips & burst draw5
Scry & Surveil1
Recursion3
Value engines7
Synergy support2
Counterspells2
Artifact/enchantment removal5
Spot removal13
+5
Board wipes7
Stax & hate1
Edict effects1
Protection1
Fetchlands10
+8
+8
+8
+8
+7
+5
+5
+5
+5
+5
Dual & shock lands7
+5
+5
+5
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands6
+3
+2
+2
+2
+2
+2
Basic lands3
+4
+4
+4
Combat Damage Synergy+17ⓘ
Synergy pieces2
Win conditions2
Combat threats7
Sacrifice outlets1
Drain effects2
Token generators6
Other1
+2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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+1/+1 Counters12 cards
12 counter synergies. Grow creatures over time for massive threats.
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Sagas12 cards
12 sagas. Multi-chapter enchantments for incremental value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.