Oona, Queen of the Fae

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(406 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Treasure generators1
Mana Acceleration (11 sources)+1
Dual & shock lands2
Basic lands2
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+21
Tempo Control (lockout lethality)+5.6
1 extra turn effect+5
Drain effects1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 (Bracket 3)+Game Changers Bracket 4
Threats85Interaction84Mana base82
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes4 total

Faerie Tribal18 cards

18 faerie creatures detected. Tribal synergies can create powerful board states.

Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

Blink/Flicker6 cards

6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.