Commander
7.4±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence537 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana3
+7
Mana dorks14
Other acceleration1
Tutors11
Draw engines9
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal6
+5
Graveyard hate1
Board wipes1
Protection6
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
+8
+5
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands9
+4
+3
+2
+2
+2
+2
+2
+2
Basic lands2
+9
+3
Combat Damage Synergy: token package, 6 tribal lords, 4 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Synergy pieces5
Win conditions5
Combat threats4
Sacrifice outlets1
Drain effects1
Token generators2
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Consistency95Threats95Mana base89
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Elf Tribal30 cards
30 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.