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Commander
No commander provided8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence673 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks6
Mana dorks4
Other acceleration3
Treasure generators2
Tutors5
Draw engines9
Cantrips & burst draw1
Scry & Surveil1
Recursion1
Value engines6
Spot removal3
Graveyard hate1
Stax & hate1
Mana Acceleration+9ⓘ
Fetchlands6
Dual & shock lands10
Premium utility lands3
Utility lands8
Taplands5
Basic lands1
15 Combo(s) Detected (Consistency: 98%)+94ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces17
Win conditions2
Combat threats3
Sacrifice outlets5
Drain effects1
Token generators3
Reanimation1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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