Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(258 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Tutors1
Draw engines2
Cantrips & burst draw4
Value engines3
Spot removal8
Board wipes3
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands7
Combat Damage Synergy: token swarm strategy, 2 token doublers+25ⓘ
Synergy pieces21
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats90Mana base75Interaction59
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.