Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(226 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration1
Tutors6
Draw engines3
Cantrips & burst draw4
Recursion3
Value engines1
Spot removal3
Graveyard hate2
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands11
Taplands7
Combat Damage Synergy: 1 haste enabler, 5 damage multipliers+22ⓘ
Synergy pieces7
Combat threats1
Sacrifice outlets2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base89Threats64Consistency52
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.