Yarok, the Desecrated

7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(571 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
Threats99Mana base80Speed73

1.0 above Bracket 3 ceiling (6.5)

1.0 below Bracket 5 threshold (8.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Blink/Flicker23 cards

23 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

Landfall10 cards

10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Combos24 total