Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence178 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks7
Mana dorks1
Land ramp1
Other acceleration2
Other acceleration1
Draw engines9
Cantrips & burst draw3
Scry & Surveil1
Recursion3
Synergy support2
Spot removal9
Board wipes2
Stax & hate3
Protection1
Dual & shock lands7
+5
+4
+4
+4
+4
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy+25ⓘ
Synergy pieces13
Win conditions6
Combat threats14
Sacrifice outlets1
Drain effects3
Alternate win strategies1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)13 cards
This deck generates and leverages a wide board of creature tokens.
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Infect51 cards
51 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Aggro36 cards
36 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.