We are Venom

Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence178 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks7
2+6
2+5
2+5
2+5
3+3
3+1
3+1
Mana dorks1
2+6
Land ramp1
4G+2
Other acceleration2
3+6
3+2
Other acceleration1
3GG+1
Draw engines9
3+3
2W+1
2B+1
2GG+5
1GG/W/PW+2
4G+3
6+3
4GG+2
4BB/P+1
Cantrips & burst draw3
WBG+1
2B+1
3B+1
Scry & Surveil1
1WBG+2
Recursion3
2BB+2
4B+1
5G+1
Synergy support2
1B+1
2GG+1
Spot removal9
1B+5
1B+5
1B+4
1G+2
2W+2
2W+2
WBG+1
3W+2
4BB/P+1
Board wipes2
XWW+5
2B+2
Stax & hate3
2G+1
2W+1
2GG+1
Protection1
W+2
Dual & shock lands7
+5
+4
+4
+4
+4
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+3
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy+25
Synergy pieces13
W+4
1W+4
1W+4
XWW+3
2G+4
2B+4
2W+2
3W+4
3W+2
2GG+1
3WW+4
4GG+4
4GG+2
Win conditions6
G+2
B+2
1B+2
1G+2
2BG+2
3GG+2
Combat threats14
GW+2
1W+2
1W+2
1B+1
2W+2
2G+2
2G+1
3G+2
4B+1
3GG+1
6+2
5G+1
5GG+2
4GGG+2
Sacrifice outlets1
2B+1
Drain effects3
3+1
2B+1
3B+1
Alternate win strategies1
3+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Tokens (Commander)13 cards

This deck generates and leverages a wide board of creature tokens.

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Infect51 cards

51 infect/poison cards. Win with 10 poison counters instead of 40 damage.

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Aggro36 cards

36 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.