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Commander
No commander provided9.5±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence727 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana dorks11
Land ramp3
Other acceleration5
Tutors11
Draw engines3
Cantrips & burst draw5
Recursion2
Value engines1
Spot removal6
Stax & hate2
Protection4
Mana Acceleration+14ⓘ
Fetchlands3
Dual & shock lands1
Utility lands4
Basic lands1
26 Combo(s) Detected (Consistency: 96%)+147ⓘ
Combat Damage Synergy: 5 haste enablers+10ⓘ
Extra Turn Package+5ⓘ
Combo pieces19
Synergy pieces1
Win conditions6
Combat threats2
Sacrifice outlets1
Extra turns1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5
0.5 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.
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