Commander
3.1±0.85
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(176 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp4
Other acceleration2
Commander Draw Engine (Kianne, Corrupted Memory provides card draw)+10ⓘ
Tutors1
Draw engines12
Cantrips & burst draw13
Value engines1
Counterspells3
Spot removal2
Protection4
Other2
Two-Color Powerhouse Lands (4)+9ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands7
Other2
Synergy pieces2
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency94Mana base82Speed35
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.