Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks7
Other acceleration1
Treasure generators2
Draw engines4
Cantrips & burst draw9
Value engines5
Counterspells3
Spot removal5
Stax & hate1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands8
Premium utility lands3
Utility lands9
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+12ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats1
Token generators1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base85Threats82Speed81
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.