Fire Lord Azula

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(383 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15
Commander Synergy (1 groups)+4
Other acceleration1
Treasure generators2
2 Combo(s) Detected (Consistency: 36%)+20
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+12
1 extra turn effect+5
Win conditions1
Combat threats1
Token generators1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Mana base85Threats82Speed81

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes5 total

Spellslinger8 cards

8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Voltron8 cards

8 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Cantrips6 cards

6 cantrips. Cheap spells that replace themselves for velocity.

Combos2 total