The Scarab God

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Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence487 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Other acceleration3
Tutors1
Draw engines9
Cantrips & burst draw4
Recursion3
Value engines3
Control Strategy+30
Counterspells4
Spot removal6
Board wipes2
Stax & hate1
Protection1
Mana Acceleration+1
Two-Color Powerhouse Lands (1)+1
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 4 tribal lords, aristocrats engine+25
1 Combo(s) Detected (Consistency: 55%)+19
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats5
Sacrifice outlets2
Token generators5
Reanimation2
Clone effects1
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 → Bracket 4
Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal18 cards

18 zombie creatures detected. Tribal synergies can create powerful board states.

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Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos1 total

  • 3-card combo · 1
  • ++