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5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence372 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks7
Other acceleration2
Treasure generators2
Minor treasure1
Other acceleration1
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw16
Scry & Surveil3
Value engines5
Counterspells3
Spot removal10
Board wipes1
Stax & hate1
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands4
Basic lands2
1 Combo Family+19ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces12
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 1→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Tokens (Commander)17 cards
This deck generates and leverages a wide board of creature tokens.
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