The First Sliver

Commander
9.2±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.6
High confidence679 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 group)+9
Efficient Curve (65% CMC 0-2)+8
Fast mana9
0+8
0+8
1+10
1+8
1G+5
3+7
2R+5
2RR+5
+7
Mana rocks3
2+5
2+5
2+5
Mana dorks7
G+6
G+6
G+6
G+6
1G+7
1G+2
1G+2
Land ramp3
1G+6
1G+6
1G+5
Other acceleration1
6+2
Other acceleration1
RW+1
Commander Synergy (1 group)+6
Tutors5
W+9
G+8
1B+10
XGG+7
WUBRG+8
Draw engines7
U+9
W+8
1+8
1G+8
2U+10
4+8
2GU+1
Cantrips & burst draw1
2R+4
Recursion2
1GG+5
+3
Value engines5
G+5
1G+5
1G+1
GWUB+6
3GG+3
Control Strategy Bonus (21.4 interaction cards)+30
Counterspells5
U+8
UU+10
UU+8
2U+10
1UU+9
Artifact/enchantment removal1
1GW+2
Spot removal5
W+7
BG+6
1WB+5
+5
+4
Protection5
W+7
WU+2
UB+1
4+3
WUBRG+2
Mana Acceleration (23 sources)+11
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands5
+6
+6
+5
+4
+4
Premium utility lands6
+6
+5
+5
+5
+4
+4
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands1
+1
1 Combo Family (1 lines, Consistency: 96%)+24
Commander Synergy (3 groups)+20
Combat Damage Synergy+8
Combo pieces5
XX+7
RW+2
1G+2
2U+12
WUBRG+1
Synergy pieces5
UB+1
3+7
3R+7
2GU+1
3GG+4
Win conditions2
XGG+4
2GG+7
Combat threats4
U+2
1GG+2
WUBRG+2
6+2
Alternate win strategies1
1G+1
Other2
1G+3
3+4

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.2 → Bracket 5

0.2 above Bracket 4 ceiling (9)

Game changers 9
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Sliver Tribal12 cards

12 sliver creatures detected. Tribal synergies can create powerful board states.

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Legends Matter8 cards

8 legendary synergies. Legends in the deck grow stronger together.

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Combos1 total

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