Commander
9.2±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.6
High confidence679 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 group)+9ⓘ
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana9
+7
Mana rocks3
Mana dorks7
Land ramp3
Other acceleration1
Other acceleration1
Commander Synergy (1 group)+6ⓘ
Tutors5
Draw engines7
Cantrips & burst draw1
Recursion2
+3
Value engines5
Control Strategy Bonus (21.4 interaction cards)+30ⓘ
Counterspells5
Artifact/enchantment removal1
Spot removal5
+5
+4
Protection5
Mana Acceleration (23 sources)+11ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands5
+6
+6
+5
+4
+4
Premium utility lands6
+6
+5
+5
+5
+4
+4
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands1
+1
1 Combo Family (1 lines, Consistency: 96%)+24ⓘ
Commander Synergy (3 groups)+20ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces5
Synergy pieces5
Win conditions2
Combat threats4
Alternate win strategies1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.2 → Bracket 5
0.2 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 9
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Sliver Tribal12 cards
12 sliver creatures detected. Tribal synergies can create powerful board states.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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