Commander
3.1±0.75
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence(183 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Fast mana7
Commander Synergy (1 groups)+6ⓘ
Low Land Count (11/33)+-55ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion2
Value engines1
Spot removal9
Artifact/enchantment removal3
Graveyard hate2
Stax & hate14
Mono-Color Mana Base (no fixing needed)+91ⓘ
Mono-Color Powerhouse Lands (4)+16ⓘ
Low Land Count (11/33)+-55ⓘ
Premium utility lands1
Commander Synergy (1 groups)+12ⓘ
Synergy pieces9
Combat threats4
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 4
Interaction96Mana base70Speed63
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron30 cards
30 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax13 cards
13 stax pieces. Tax and restrict opponents' resources while breaking parity.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.