3.7±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(240 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Treasure generators1
Draw engines1
Recursion1
Value engines3
Spot removal3
Board wipes2
Stax & hate1
Protection4
Fetchlands4
Dual & shock lands7
Premium utility lands8
Utility lands6
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
Drain effects1
Clone effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base92Speed42Interaction41
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.