Commander
No commander provided2.8±1.2
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(152 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Recursion2
Value engines4
Spot removal3
Board wipes2
Stax & hate2
Protection1
Fetchlands5
Dual & shock lands4
Premium utility lands6
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 4 token doublers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 20%)+15ⓘ
Combo pieces2
Token generators2
Other13
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base91Threats61Interaction48
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.