Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(221 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp2
Other acceleration2
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines8
Cantrips & burst draw5
Recursion2
Value engines13
Other1
Counterspells3
Spot removal6
Board wipes2
Protection3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands3
+6
+5
+4
Combat Damage Synergy: token package, 3 tribal lords, 1 evasion enabler+19ⓘ
Synergy pieces21
Win conditions1
Combat threats1
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Threats88Consistency85Mana base74
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)19 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Elf Tribal15 cards
15 elf creatures detected. Tribal synergies can create powerful board states.
,,,,
Faerie Tribal13 cards
13 faerie creatures detected. Tribal synergies can create powerful board states.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.