Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(530 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks2
Commander Synergy (1 groups)+2ⓘ
Low Land Count (30/34)+-10ⓘ
Tutors3
Draw engines7
Cantrips & burst draw7
Wheels1
Recursion3
Counterspells9
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate6
Two-Color Mana Base (no fixing needed)+19ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Low Land Count (30/34)+-10ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands1
Other1
6 Combo Families (6 lines, Consistency: 85%)+46ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+22ⓘ
Tempo Control (lockout lethality)+20ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces8
Synergy pieces10
Win conditions1
Combat threats5
Sacrifice outlets1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats98Interaction91Consistency87
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes4 total
Spirit Tribal21 cards
21 spirit creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Tokens (Commander)15 cards
This deck generates and leverages a wide board of creature tokens.