2.9±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence166 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks1
Other acceleration1
Draw engines1
Cantrips & burst draw11
Scry & Surveil1
Recursion11
Value engines3
Synergy support13
Spot removal10
Graveyard hate7
Stax & hate2
Protection1
Fetchlands5
Premium utility lands1
Utility lands3
Taplands1
Basic lands1
Combat Damage Synergy+8ⓘ
Synergy pieces3
Win conditions1
Combat threats12
Sacrifice outlets1
Drain effects11
Token generators3
Enablers1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)13 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain51 cards
51 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.