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Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence236 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration4
Tutors3
Draw engines6
Cantrips & burst draw5
Counterspells1
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate3
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands2
Basic lands3
Synergy pieces1
Win conditions1
Combat threats1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
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Graveyard (Commander)1 cards
Commander uses the graveyard as a resource.
Storm5 cards
5 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.