Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(236 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration4
Tutors3
Draw engines6
Cantrips & burst draw5
Counterspells1
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands2
Synergy pieces1
Win conditions1
Combat threats1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base68Speed63Consistency53
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Storm5 cards
5 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.