Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(188 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks6
Land ramp4
Other acceleration4
Tutors1
Draw engines2
Cantrips & burst draw6
Recursion3
Value engines4
Other1
Spot removal9
Graveyard hate2
Board wipes4
Stax & hate2
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands4
Premium utility lands2
Utility lands2
Taplands7
Commander Synergy (2 groups)+18ⓘ
Combat Damage Synergy: 3 evasion enablers, 2 damage multipliers+17ⓘ
Synergy pieces3
Win conditions3
Combat threats15
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base82Threats81Speed65
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dinosaur Tribal33 cards
33 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.