Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana9
Mana rocks2
Mana dorks2
Other acceleration1
Treasure generators4
Tutors2
Cantrips & burst draw10
Recursion2
Value engines3
Spot removal6
Stax & hate3
Other1
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration (15 sources)+5ⓘ
Premium utility lands1
Utility lands5
Taplands3
Basic lands1
Mountain+21
Combat Damage Synergy: token swarm strategy, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 58%)+23ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Combat threats1
Sacrifice outlets2
Token generators9
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats94Speed90Mana base70
✓
Game changers 2
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm11 cards
11 storm synergies. Chain spells for exponential value.