Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(515 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks6
Mana dorks2
Land ramp6
Other acceleration3
Treasure generators1
Tutors5
Draw engines4
Cantrips & burst draw4
Wheels1
Counterspells1
Spot removal9
Artifact/enchantment removal1
Board wipes3
Stax & hate1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands6
Utility lands4
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+18ⓘ
Commander Synergy (2 groups)+11ⓘ
Synergy pieces3
Win conditions3
Combat threats2
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base95Interaction93Speed89
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Dinosaur Tribal16 cards
16 dinosaur creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.