Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp10
Other acceleration2
Treasure generators4
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion14
Counterspells3
Spot removal3
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands8
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 43%)+21ⓘ
Combo pieces6
Synergy pieces11
Win conditions2
Combat threats1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats96Mana base84Speed82
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator17 cards
17 graveyard synergies. Use your graveyard as a second hand.
Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.