Commander
3.6±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(233 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration4
Tutors3
Draw engines8
Cantrips & burst draw3
Recursion7
Value engines5
Spot removal7
Graveyard hate2
Board wipes2
Stax & hate2
Protection8
Other1
Two-Color Mana Base (no fixing needed)+15ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces4
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Interaction74Consistency69
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter34 cards
34 legendary synergies. Your legends grow stronger together.
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.