Raph & Mikey

Commander
See all Raph & Mikey, Troublemakers data
9.0±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.5
High confidence627 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15
Commander Synergy+1
Fast mana19
Mana rocks3
Other acceleration3
Minor treasure1
Other1
Extra Turn Redundancy+6
Tutors5
Draw engines1
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Value engines4
Counterspells4
Spot removal5
Board wipes1
Stax & hate1
Protection8
Two-Color Powerhouse Lands+20
Mana Acceleration+14
Fetchlands5
Dual & shock lands5
Premium utility lands4
Utility lands10
Basic lands1
2 Combo Families+27
Combat Damage Synergy+25
Extra Turn Package+15
Tempo Control+12.4
Commander Synergy+1
Combo pieces4
Synergy pieces10
Win conditions4
Drain effects1
Extra turns2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.0 → Bracket 5

Right at the Bracket 5 threshold

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Game changers 10
Minimum Bracket 4
2-card combo 2
Minimum Bracket 3
Extra turns 3
Minimum Bracket 4
Mass land denial — none

Themes3 total

Combo (Commander)15 cards

This deck is built around assembling one or more infinite combo finishes.

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Extra Combats10 cards

10 extra combat effects. Attack multiple times per turn.

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Tap / Untap9 cards

9 tap/untap synergies. Generate extra value from activated abilities.

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Combos2 total

  • 2-card combos · 2
  • ++
    1 setup prereq
  • +

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.