Raph & Mikey - Turbo Turtle Attack Revised šŸ„ŠšŸ’„

8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
Primary win line:Deterministic combo lines—Aggravated Assault,Old Gnawbone
High confidence(557 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Extra turns redundancy (3 effects)+6ā“˜
Glass Cannon (high ramp, low draw)+-10ā“˜
Draw engines1
Cantrips & burst draw2
Recursion1
2 Combo(s) Detected (Consistency: 84%)+27ā“˜
Combat Damage Synergy: token swarm strategy, 10 extra combats, 2 haste enablers+25ā“˜
3 extra turn effects (strong tempo)+15ā“˜
Tempo Control (lockout lethality)+3.4ā“˜
Combat threats1
Drain effects1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
āœ“
Power level 8.1 → Bracket 4
Speed98Mana base95Threats94

1.6 above Bracket 3 ceiling (6.5)

0.4 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

āœ“2-card combo
āœ•Mass land denial — none

Themes6 total

Extra Combats10 cards

10 extra combat effects. Attack multiple times per turn.

Tap / Untap9 cards

9 tap/untap synergies. Generate extra value from activated abilities.

Aggro (Commander)1 cards

Commander rewards aggressive, combat-focused gameplay.

Combos2 total