Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators2
Draw engines10
Cantrips & burst draw3
Recursion4
Value engines1
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate7
Edict effects1
Protection7
Two-Color Powerhouse Lands (3)+10ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands7
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 1 damage multiplier+18ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
Synergy pieces3
Drain effects4
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction91Mana base86Consistency78
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.