Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(394 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp21
Other acceleration1
Treasure generators1
Tutors7
Draw engines5
Cantrips & burst draw7
Recursion1
Value engines1
Counterspells3
Spot removal6
Graveyard hate1
Protection1
Mana Acceleration (27 sources)+15ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands4
Utility lands7
Taplands8
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 damage multipliers+13ⓘ
Combo pieces4
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Speed85Mana base85Threats82
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Consultation / Thoracle2 cards
2 Consultation line cards. Win by exiling your library.
Elf Tribal9 cards
9 elf creatures detected. Tribal synergies can create powerful board states.