Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks13
Other acceleration2
Treasure generators2
Tutors3
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines6
Spot removal6
Graveyard hate1
Board wipes7
Stax & hate1
Protection3
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands4
Utility lands15
Taplands2
1 Combo(s) Detected (Consistency: 81%)+22ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Drain effects2
Token generators1
Reanimation1
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base92Speed85Interaction84
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Clones4 cards
4 clone effects. Copy the best threats on the battlefield.