Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(349 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Other acceleration8
Commander Draw Engine (Wan Shi Tong, Librarian provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw10
Wheels1
Value engines3
Counterspells12
Spot removal6
Graveyard hate1
Stax & hate3
Protection2
Other1
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Taplands1
Basic lands1
Island+34
Tempo Control (lockout lethality)+9.8ⓘ
Combo pieces1
Synergy pieces1
Win conditions1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Interaction89Consistency84Mana base70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Counter Control15 cards
15 counterspells. Control the stack and protect your win conditions.
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Big Mana4 cards
4 mana doublers. Generate massive amounts of mana for huge spells.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.