Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(392 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw1
Recursion3
Value engines2
Spot removal6
Artifact/enchantment removal2
Board wipes2
Stax & hate1
Protection5
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces7
Win conditions3
Combat threats5
Sacrifice outlets2
Drain effects2
Token generators12
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats97Interaction79Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.