Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(379 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators3
Commander Synergy (2 groups)+5ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal6
Board wipes4
Stax & hate12
Protection5
Fetchlands2
Dual & shock lands9
Premium utility lands2
Utility lands7
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, 7 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces6
Win conditions2
Combat threats3
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction89Mana base84Threats77
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Forced Combat / Goad16 cards
16 forced combat effects. Make opponents attack each other.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.