Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(219 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks24
Mana dorks3
Other acceleration3
Tutors1
Draw engines2
Cantrips & burst draw5
Protection6
Mana Acceleration (32 sources)+15ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands3
Combat Damage Synergy: token package, 3 extra combats, aristocrats engine, 7 damage multipliers+25ⓘ
Synergy pieces3
Win conditions3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Speed91Mana base83Threats42
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro (Commander)1 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.