Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(244 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks5
Land ramp8
Other acceleration3
Treasure generators2
Commander Draw Engine (Neyith of the Dire Hunt provides card draw)+15ⓘ
Tutors1
Draw engines8
Cantrips & burst draw1
Spot removal15
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (19 sources)+9ⓘ
Two-Color Mana Base (no fixing needed)+9ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands6
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions5
Combat threats5
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base75Speed74Consistency58
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Power Matters9 cards
9 power-matters cards. Convert creature power into damage, cards, or effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.