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HomeExplore decksCommanders
RG

Neyith of the Dire Hunt

viapasted list·Updated 46 days ago·7 views·

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Power level

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence244 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana2
Mana rocks1
Mana dorks5
Land ramp8
Other acceleration3
Treasure generators2
Commander Draw Engine+15ⓘ
Tutors1
Draw engines8
Cantrips & burst draw1
Spot removal15
Board wipes2
Stax & hate1
Protection4
Mana Acceleration+9ⓘ
Two-Color Mana Base (no fixing needed)+9ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands6
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions5
Combat threats5
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana21 cards

21 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

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Power Matters9 cards

9 power-matters cards. Convert creature power into damage, cards, or effects.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.