Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(358 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Other acceleration4
Other1
Commander Synergy (2 groups)+31ⓘ
Tutors3
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines5
Other2
Counterspells3
Spot removal5
Stax & hate3
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands18
Premium utility lands14
Utility lands2
Other1
Commander Synergy (3 groups)+36ⓘ
2 Combo Families (2 lines, Consistency: 73%)+25ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 1 damage multiplier+17ⓘ
Combo pieces5
Synergy pieces10
Win conditions1
Combat threats12
Sacrifice outlets2
Drain effects1
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base98Threats97Consistency71
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tribal (Commander)30 cards
This deck is built around creature type synergies.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.