Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(293 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks15
Mana dorks1
Land ramp1
Other acceleration3
Commander Draw Engine (Sai, Master Thopterist provides card draw)+18ⓘ
Draw engines12
Cantrips & burst draw4
Wheels1
Recursion1
Value engines2
Counterspells1
Spot removal6
Graveyard hate2
Board wipes2
Stax & hate1
Mono-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (21 sources)+11ⓘ
Utility lands2
Basic lands1
Island+35
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Combat threats4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Speed83Consistency83Mana base70
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.