Commander
7.1±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Go-wide combat finish
High confidence(513 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (2 groups)+17.5ⓘ
Efficient Curve (53% CMC 0-2)+8ⓘ
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks5
Mana dorks10
Other acceleration2
Draw engines6
Cantrips & burst draw3
Control Strategy Bonus (17 interaction cards)+30ⓘ
Counterspells8
Spot removal8
Stax & hate3
Mana Acceleration (24 sources)+14ⓘ
Two-Color Powerhouse Lands (4)+11ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands4
Utility lands8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo Commander: Kinnan, Bonder Prodigy+15ⓘ
Synergy pieces3
Win conditions3
Combat threats6
Token generators1
Clone effects1
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Speed94Mana base90Interaction87
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.