Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(568 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks5
Land ramp1
Other acceleration6
Treasure generators1
Tutors6
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines2
Counterspells1
Spot removal5
Artifact/enchantment removal1
Land destruction1
Stax & hate1
Two-Color Powerhouse Lands (5)+13ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands1
Utility lands7
Taplands5
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Combat Damage Synergy: token package, 4 extra combats, 2 haste enablers, 2 evasion enablers, 10 damage multipliers+25ⓘ
Combo pieces3
Synergy pieces13
Win conditions1
Combat threats2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Mana base95Speed90Threats89
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.