Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp2
Other acceleration1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Draw engines8
Cantrips & burst draw7
Control Strategy Bonus (16.8 interaction cards)+30ⓘ
Counterspells5
Spot removal9
Board wipes3
Stax & hate5
Protection1
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands7
Commander Synergy (3 groups)+21ⓘ
Tempo Control (lockout lethality)+10.8ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Drain effects3
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency87Interaction87Mana base80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Group Hug13 cards
13 group hug effects. Help everyone while secretly advancing your plan.
Discard7 cards
7 discard synergies. Empty opponents' hands while gaining value.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.