Nekusar, the Mindrazer

5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (3 groups)+21
Tempo Control (lockout lethality)+10.8
Synergy pieces1
Win conditions1
Combat threats1
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Consistency87Interaction87Mana base80

1.2 above Bracket 2 ceiling (4.5)

0.8 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Group Hug13 cards

13 group hug effects. Help everyone while secretly advancing your plan.

Discard7 cards

7 discard synergies. Empty opponents' hands while gaining value.

Blink/Flicker5 cards

5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.