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5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence399 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp3
Other acceleration3
Tutors2
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines7
Artifact/enchantment removal1
Spot removal5
Board wipes1
Stax & hate4
Protection9
Mana Acceleration+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Premium utility lands4
Utility lands9
Taplands4
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 62%)+24ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats3
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
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Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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