Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence423 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks4
Mana dorks3
Land ramp8
Other acceleration3
Treasure generators1
Other2
Draw engines14
Cantrips & burst draw5
Recursion1
Value engines4
Counterspells2
Spot removal5
Graveyard hate1
Board wipes4
Stax & hate3
Protection6
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands1
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands9
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+2
+2
+1
+1
+1
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces4
Win conditions3
Combat threats3
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base90Interaction88Consistency84
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)3 cards
This deck uses the graveyard as a primary resource.
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Legends Matter35 cards
35 legendary synergies. Your legends grow stronger together.
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Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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