Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(187 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration1
Other1
Tutors1
Draw engines4
Cantrips & burst draw13
Recursion4
Value engines6
Other2
Counterspells1
Spot removal9
Graveyard hate1
Board wipes1
Stax & hate5
Protection3
Fetchlands2
Dual & shock lands2
Premium utility lands8
Utility lands7
Taplands7
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces1
Win conditions4
Combat threats6
Sacrifice outlets1
Drain effects4
Token generators3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 4
Mana base86Interaction66Threats65
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Infect23 cards
23 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate23 cards
23 proliferate effects. Multiply all your counters at once.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.