Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(448 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks1
Land ramp18
Other acceleration2
Treasure generators1
Commander Draw Engine (The Gitrog Monster provides card draw)+15ⓘ
Commander Synergy (1 groups)+8ⓘ
Recursion9
Spot removal4
Graveyard hate1
Board wipes2
Protection4
Mana Acceleration (26 sources)+15ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands12
Taplands8
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Synergy pieces10
Win conditions2
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Speed95Consistency88Mana base84
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.