Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(529 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana dorks6
Land ramp2
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw5
Recursion5
Counterspells2
Spot removal10
Board wipes2
Stax & hate2
Fetchlands11
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands2
5 Combo(s) Detected (Consistency: 77%)+39ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+22ⓘ
Combo pieces8
Synergy pieces2
Token generators2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base94Threats92Interaction89
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.