Commander
2.8±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Commander combat pressure
Medium confidence(160 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (35% CMC 5+)+-10ⓘ
Other acceleration1
Draw engines1
Cantrips & burst draw3
Recursion1
Value engines6
Other3
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces8
Win conditions4
Combat threats19
Drain effects1
Token generators1
Reanimation3
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats93Interaction78Mana base70
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Angel Tribal31 cards
31 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.