Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(271 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks6
Land ramp2
Tutors1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal10
Artifact/enchantment removal1
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands7
Combat Damage Synergy: token swarm strategy, 3 tribal lords+25ⓘ
1 Combo(s) Detected (Consistency: 43%)+17ⓘ
Combo pieces1
Synergy pieces1
Win conditions1
Combat threats1
Drain effects2
Token generators6
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Threats83Mana base75Speed65
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal22 cards
22 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Infect13 cards
13 infect/poison cards. Win with 10 poison counters instead of 40 damage.